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Your Official Guide to Rummy Rules

The basic Rummy rules are simple and easy to understand. These whole set of rules generally apply to all the games that belong to the Rummy family, except for some modifications. But these rules are based on the traditional Rummy game, also otherwise known as basic Rummy, standard Rummy, regular Rummy, and straight Rummy. Despite the proliferation of many types of Rummy games, the basic Rummy version is still the most popular. This game is said to be very similar to Poker but it is also found to be more exciting and challenging because it requires more skill and does not rely on chance much. There are many kinds of Rummy players all around, from the beginners to experienced to the experts. To transition from a beginner to an expert, you first need a solid background of the basic Rummy rules.

The General Set of Rummy Rules

The set of general Rummy rules are based on the standard two-player Rummy. According to the basic rules of the game, a standard deck with 52 cards should be used. Every game of Rummy will have a target score, which, in the traditional version, is 100. This means that the player that reaches this target score first will win the game unless there are other requirements agreed upon by the players. The two players will then choose who will be the first dealer. This is often decided in random, but in formal game environments, the two players are asked to take a card from the deck, and the player who gets the lower card value will be the first dealer. The dealing will then alternate as the game goes on. The two players will then be given ten cards each, and the rest of the deck will be placed on the table and called the stock pile. The 21st card, however, will be turned face up and placed next to the stock pile. Every time the players discard one card from their hand, they will add the card to the face up card on the table. This then becomes the discard pile.

Compulsory Moves in Rummy Rules

In the general set of Rummy rules, there are some compulsory moves involved that the players should do during the game. The first is the draw move. This refers to drawing a card from the two piles on the table. Every player will have to do this on every turn. The difference between drawing from the discard pile and the stock pile is that the former option lets your opponent know what card you took. This will automatically clue him in on what cards you need. It is commonly advised that the only time you should take from the discard pile is when the card on top is exactly what you need so you can complete your meld and knock during the same turn. This takes away any opportunity from your opponent to use the information against you. Aside from drawing, another compulsory move is called the discarding move. Discarding means throwing a card from your hand and placing it on the discard pile. This is the last thing that every player should do at the end of his turn. Take note, however, that you cannot discard the card that you drew during that same turn.

Optional Moves in Rummy Rules

Aside from the compulsory moves, there are optional Rummy rules involved in the game. First, melding is an optional move. This is because you canít always meld your cards at every turn. You only do so when you get the opportunity. Melding means grouping cards together based on a certain criteria. A group of three or four cards of different suits that have the same values is called a set. A set can have up to four cards maximum as there are four suits in a deck. A group of cards, however, that belong to the same suit and has consecutive values, is called a run. A run can have more than three or four cards since you can complete a meld from, for example, one to ten and any other series of cards in between. Another optional move is to lay off. This applies to some other versions of Rummy where the melded cards are placed face up on the table for the players to complete. The act of adding a card to the meld is called laying off.

Rummy Rules on Winning

The scoring in Rummy will be based on the different values given to every card. The aces are worth one point, the number cards worth their face value, and the face cards worth ten points each. There are different Rummy rules on ending a Rummy match. Some games end with a playerís knock, while some games, like those wherein the players have not knocked yet, will end when a player has melded all his cards together.




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